1. Introduction 1.1 Background and Motivation 1.2 Research Objectives 1.3 Scope of the Study 1.4 Structure of the Thesis 2. Literature Review 2.1 Overview of Augmented Reality 2.2 User Engagement in Learning Platforms 2.3 Previous Studies on AR in Education 2.4 Gaps in Current Research 3. Theoretical Framework 3.1 Learning Theories and AR 3.2 User Engagement Models 3.3 Human-Computer Interaction Principles 4. Research Methodology 4.1 Research Design and Approach 4.2 Data Collection Techniques 4.3 Data Analysis Methods 4.4 Limitations and Delimitations 5. Augmented Reality Interfaces 5.1 Types of AR Interfaces 5.2 Characteristics Influencing Engagement 5.3 Technological Requirements 6. Case Studies and Experiments 6.1 Description of Selected Case Studies 6.2 Experimental Setup and Procedure 6.3 Data Collection and Metrics 7. Results and Discussion 7.1 Analysis of Case Study Findings 7.2 Impact on User Engagement 7.3 Comparison with Traditional Interfaces 7.4 Implications for Digital Learning 8. Conclusion and Future Work 8.1 Summary of Key Findings 8.2 Contributions to the Field 8.3 Recommendations for Educators 8.4 Directions for Future Research
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