1. Introduction 1.1 Background and Context 1.2 Research Objectives 1.3 Scope and Limitations 2. Understanding Augmented Reality 2.1 Definition and Key Concepts 2.2 Historical Development 2.3 Applications in Education 3. User Experience Design Principles 3.1 Definition of UX Design 3.2 Key Principles in UX Design 3.3 Importance in Educational Context 4. Augmented Reality in Learning 4.1 Benefits over Traditional Methods 4.2 Challenges and Limitations 4.3 Case Studies in Education 5. Evaluating UX Design in AR 5.1 Criteria for Evaluation 5.2 Tools and Methodologies 5.3 User Feedback and Data Analysis 6. Innovative Learning Applications 6.1 Characteristics of Innovative Learning 6.2 Role of AR in Innovation 6.3 Examples of Effective Applications 7. Case Study Analysis 7.1 Selection of Case Studies 7.2 Methodology of Analysis 7.3 Results and Discussions 8. Conclusion and Future Directions 8.1 Summary of Findings 8.2 Implications for Designers 8.3 Directions for Future Research
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