1. Introduction 2. Overview of Virtual Reality Technology 2.1 Definition and History of VR 2.2 Current VR Technologies 2.3 VR Applications in Education 3. User Experience in Digital Education 3.1 Understanding User Experience 3.2 Importance of UX in Education 3.3 Measuring UX in Educational Platforms 4. Virtual Reality's Role in Enhancing UX 4.1 Immersion and Presence 4.2 Interaction and Engagement 4.3 Accessibility and Usability 5. Case Studies of VR in Education 5.1 VR in Science Education 5.2 VR in Language Learning 5.3 VR in Special Education 6. Challenges and Limitations 6.1 Technical and Cost Barriers 6.2 Health and Safety Concerns 6.3 Privacy and Data Security 7. Future Prospects of VR in Education 7.1 Emerging Trends and Innovations 7.2 Potential for Personalized Learning 7.3 Integration with Other Technologies 8. Conclusion and Recommendations
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