1. Introduction 1.1 Background and Motivation 1.2 Research Objectives 1.3 Scope of the Study 1.4 Methodological Approach 1.5 Structure of the Paper 2. Literature Review 2.1 Augmented Reality in Education 2.2 User Experience in Educational Contexts 2.3 Technological Advances in AR 2.4 Previous Studies and Findings 3. Theoretical Framework 3.1 Defining Augmented Reality 3.2 User Experience Factors 3.3 Educational Applications Characteristics 3.4 Relevant Theoretical Models 4. Research Methodology 4.1 Research Design and Strategy 4.2 Data Collection Methods 4.3 Sampling Techniques 4.4 Data Analysis Procedures 5. Case Studies in Educational AR 5.1 Case Study Selection Criteria 5.2 Overview of Selected Applications 5.3 Implementation and Context 5.4 Observations and Insights 6. Results and Discussion 6.1 User Experience Findings 6.2 Impact on Learning Outcomes 6.3 Comparative Analysis 6.4 Discussion of Results 7. Challenges and Limitations 7.1 Technical Constraints in AR 7.2 Educational Impact Limitations 7.3 Limitations in Current Research 7.4 Suggestions for Future Research 8. Conclusion 8.1 Summary of Findings 8.2 Implications for Educators 8.3 Contribution to the Field 8.4 Final Thoughts and Recommendations
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